Autodesk Alias Design

Course Description:
This course is focused on 3D surface modeling techniques that will improve the productivity and efficiency of the users. This course divided into three different modules.
 
GETTING STARTED WITH AUTODESK ALIAS DESIGN
Introduction to Alias Design
Basic terms used in Alias Design
Representation of Curves
Representation of Surfaces
System Requirements
Alias Design 2012 Interface
Marking Menus
Viewing Panel
Bookmarks
Snapping tools
Workflows
Understanding Symbols in Menu, Palette, and Shelves window
Hotkeys
Creating Customized Shelves
Object Lister Window
Different states of Node
Scene Block Diagram
Starting a New File
Opening Existing and Recent files
Saving files
Printing the output
Existing the application
Controlling the display of windows
Changing preferences in Alias Design
Color Schemes

WORKING WITH BASIC TOOLS
Introduction to Basic tools
Invoking Tools
Methods of Creating Objects
Creating Keypoint Curves
Creating a Line
Creating Polylines
Creating a Parallel Line
Creating a Line at Angle
Creating a Circular Arc
Creating an Ellipse
Creating a Rectangle
Creating a Three Point Arc
Creating a Two Point Arc
Creating an Arc Tangent to a Curve
Creating a Concentric Arc
Creating a Line Tangent to a Curve
Creating a Line Tangent from/to Curves
Creating a Line Perpendicular to a Curve
Creating Linearcs
Creating Text
Features of a Curve
Control Vertices
Edit Points
Hulls
Creating Curves
Creating a Circle
Creating a CV Curve
Creating an Edit Point Curve
Creating a Freeform Curve
Creating Primitives
Creating a Sphere
Creating a Torus
Creating a Cylinder
Creating a Cone
Creating a Cube
Creating a Plane
Pick Tools
Picking Objects
Picking Components
Picking Templates
Picking Edit Points
Picking CVs
Picking Hulls
Picking Curves-on-surface
Picking all Objects
Picking Objects by Shaders
Picking Locators
Picking Visible Objects
Unpick Objects
Transform Tools
Moving an Object
Rotating Objects
Scaling an Object
Scaling Objects Non proportionally
Setting the Pivot Point
Duplicating an ObjectAlong a Curve or a Surface
Setting the Pivot Point at the Center
Resetting the Transformation of Objects
Shading Objects in View Windows
Diagnostic Shading
Hardware Shading

WORKING WITH SURFACES - I
Creating Surfaces
Creating a Revolved Surface
Creating an Extruded Surface
Creating a Skin Surface
Creating a Planar Surface
Editing Features
Editing Keypoint Curves
Moving the Keypoints
Breaking the Keypoint Curves
Joining the Keypoint Curves
Modifying the Attributes of a Keypoint Curve
Construction Objects
Placing a Point
Creating a Vector
Creating a Reference Plane
Setting the Construction Plane
Toggling between the Planes
Presetting the Grid
Working with Layers
Assigning the Objects to Layers
Selecting the Objects
Controlling the Visibility of Objects
Setting the Symmetry of Objects
Deleting the Layers
Controlling the State of Objects
Applying the Colors to Layers
Toggling between the Visibility States of Layers
Controlling the Display of Objects
Controlling the Visibility of Objects

WORKING WITH SURFACES - II
Secondary Surfaces
Creating a Fillet Surface
Creating a Freeform Blend Surface
Creating a Profile Blend Surface
Modifying the Objects Proportionally
Moving the CVs Normally

EDITING SURFACES
Generating Curves-on-surface
Projecting Curves on the Surface
Projecting a Curve Normal to the Surface
Generating Curves-on-surface at the Intersection of Surfaces
Mapping Curves on Surface
Trimming Surfaces
Untrimming Surfaces
Creating Round Surfaces
Creating Variable Radii Round
Duplicating Objects
Creating Duplicate Copies
Mirroring Objects
Grouping Objects
Ungrouping Objects

ADVANCED SURFACE MODELING TOOLS - I
Advanced Surfaces
Creating a Rail Surface
Creating a Square Surface
Creating N-Sided Surfaces
Creating Multi-Surface Drafts
Creating Draft (or Flange) Surfaces
Moving the CVs and Hulls

EDITING TOOLS - I
Editing Curves
Duplicating a Curve
Combining Curves
Adding a Fillet between Curves
Adding Points to an Existing Curve
Transforming a Curve
Stretching a Curve
Breaking a Curve at Inflections
Intersecting and Detaching Curves
Rebuilding a Curve
Planarizing a Curve
Sectioning a Group of Curves
Trimming Curves
Segmenting Curves
Slicing Curves

EDITING TOOLS - II
Editing Objects
Attaching Objects
Detaching an Object
Inserting Edit Points into an Object
Extending an Object
Offsetting Objects
Setting the Surface Orientation
Unifying the Normals of Surfaces
Reversing the Orientation of Surfaces
Reversing U and V Parameters of a Surface
Reversing the Direction of a Curve
Editing an Object
Closing an Object
Editing a Comment
Editing a Query

ADVANCED SURFACE MODELING TOOLS - II
Advanced Modeling
Aligning Objects
Using Manipulators to Align Objects
Aligning Objects across the Symmetry Plane
Creating a Bevel Surface
Refining the Edges of Surfaces
Creating a Fillet Flange
Creating a Tube Flange
Creating a Tubular Offset
Creating a Tube Surface

ADVANCED MODELING AND EDITING TOOLS
Dynamic Shape Modeling
Advantages of Dynamic Shape Modeling
Disadvantages of Dynamic Shape Modeling
Dynamic Shape Modeling Tools
Dynamic Shape Modeling Using the Lattice Rig Tool
Lattice States
Lattice Rig Toolbox
Understanding Curve Networks
Terminology Used in Curve Networks
Valid and Invalid Regions
Creating Surfaces from Curve Network
Curve Network Toolbox
Working with Shells
Applications of Shells
Disadvantages of Shells
Conversion of Surfaces/Shells
Stitching the Shell
Unstitching the Shells
Boolean Operations
Shell Subtraction
Shell Intersection
Shell Addition
Labeling Objects and Measuring the Distance
Annotating or Labeling Objects
Editing and Moving the Locators
Measuring the Linear Distance between Objects
Measuring the Angular Distance
Measuring the Radius
Measuring the Diameter
Measuring the Arc Length
Measuring the Closest Point Deviation
Measuring Deviation between Two Curves at Single Location
Measuring the Deviation between Two Curves
Measuring the Deviation between Two Surfaces
Measuring the Deviation between a Curve and a Surface
Measuring the Deviation between a Mesh and a Surface
Displaying the Curvature of a Curve

ADVANCED EDITING TOOLS
Dynamic Shape Modeling
Modifying an Object Using the Twist Rig Tool
Twist Rig Toolbox
Modifying an Object Using the Bend Rig Tool
Bend Rig Toolbox
Modifying an Object Using the Conform Rig Tool
Conform Rig Toolbox
Introduction to Meshes
Generating Meshes
Saving Meshes
Working on Meshes
Creating Meshes from NURBS or Shells
Projecting the Curve on the Mesh
Projecting the Curve Normal to the Mesh
Creating Curves on Mesh Boundaries
Cutting Meshes
Subsetting of Meshes
Merging Meshes
Reversing the Orientation of Mesh
Defects in Meshes
Repairing Meshes
Mesh Information
Mesh Topology Checks
Stereolithography Validation Checks

BASIC OF RENDERING
Introduction to Rendering
Types of Renderers
Terms Used in Rendering
Applying Shaders to Surfaces
Shading Model
Blinn Shading Parameters
Common Shader Parameters
Special Effects
Ambient Occlusion
Glow
Raytrace Parameters
Hidden Line Rendering Parameters
Shading Parameters
Blinn Shading Parameters
PhongShader Parameters
Lambert Shader Parameters
Mapping Textures on a Surface
Texture Procedures
Adding Lights to a Scene
Editing Cameras
Camera
Image Planes
Using Mouse Buttons to Apply Shaders
Using the Multi-Lister
The Title Bar
The Swatch Display Area
The Multi-lister Menu
Rendering Parameters
Global Rendering Parameters
Object Rendering Parameters

SELF EVALUATION AND PAINTING
Surface Evaluation
Evaluating the Continuity of Surfaces
Evaluating the Continuity of Curves
Creating the Parting Lines
Evaluating the Min/Max Curvature
Evaluating Mass Properties
Checking Models for Data Transfer
Evaluating the Deviations
Creating Parting Lines by Horizon
Sketching/Painting in Alias Design
Working with Sketching/Painting Window
Components of Sketching/Painting Window
Creating a New Canvas/Paint Window
Introduction to Canvas Layers
Image Layers
Mask Layers
Shape Layers
Organizing Canvas Layers
Working on Layers
Creating a New Image Layer
Creating a New Mask Layer
Creating a New Invisibility Mask Layer
Creating a New Canvas Folder
Duplicating a Layer
Merging Layers
Merging the Visible Layers
Color Schemes
RGB
CMY
HSL and HSV
Importing Images


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