CATIA

Course Description:
This course will introduce students to the Part Design, Assembly Design, Wireframe and Surface Design, Generative Sheetmetal, and DMU Kinematics workbenches. After the completion of this course, the students will be able to create components using various design techniques. Also, they will be able to use the bottom-up and top-down assembly design approach to assemble the components and then generate the drawing views of the components and assembly. They will be able to create Sheetmetal components using the tools available in the Generative Sheetmetal. Also, they will be able to create various mechanisms and simulate them using the tools available in the DMU Kinematics Workbench.
 
INTRODUCTION TO CATIA

INTRODUCTION TO CATIA
CATIA V5 Workbenches
System Requirements
Getting Started with CATIA
Important Terms and Definitions
Understanding the Functions of the Mouse Buttons in CATIA
Toolbars
Hot Keys
Color Scheme

DRAWING SKETCHES IN THE SKETCHER WORKBENCH-I
The Sketcher Workbench
Starting a New File
Invoking the Sketcher Workbench
  • Invoking the Sketcher Workbench Using the Sketch Tool
  • Invoking the Sketcher Workbench Using the Positioned Sketch Tool
Setting the Sketcher Workbench
  • Modifying Units
  • Modifying the Grid Settings
Understanding Sketcher Terms
  • Specification Tree
  • Grid
  • Snap to Point
  • Construction/Standard Element
  • Select Toolbar
  • Inferencing Lines
Drawing Sketches Using Sketcher Tools
  • Drawing Lines
  • Drawing Center Lines
  • Drawing Rectangles, Oriented Rectangles, and Parallelograms
  • Drawing Rectangles
  • Creating Points
  • Drawing Circles
  • Drawing Arcs
Drawing Profiles
Drawing Display Tools
  • Splitting the Drawing Area into Multiple Viewports
  • Hiding and Showing Geometric Elements
  • Swapping Visible Space


DRAWING SKETCHES IN THE SKETCHER WORKBENCH-II
Other Sketching Tools in the Sketcher Workbench
Drawing Conics
  • Drawing Splines
  • Connecting Two Elements by a Spline or an Arc
  • Drawing Elongated Holes
Drawing Cylindrical Elongated Holes
Editing and Modifying Sketches
  • Trimming Unwanted Sketched Elements
Extending Sketched Elements
  • Trimming by Using the Quick Trim Tool
  • Filleting Sketched Elements
  • Chamfering Sketched Elements
  • Mirroring Sketched Elements
  • Mirroring Elements without Duplication
  • Translating Sketched Elements
  • Rotating Sketched Elements
  • Scaling Sketched Elements
  • Offsetting Sketched Elements
  • Modifying Sketched Elements
  • Deleting Sketched Elements


CONSTRAINING SKETCHES AND CREATING BASE FEATURES
Constraining Sketches
Concept of Constrained Sketches
  • Iso-Constraint
  • Under-Constraint
Over-Constrained
  • Inconsistent
  • Not Changed
Applying Geometrical Constraints
  • Applying Geometrical Constraints Automatically
  • Applying Additional Constraints to the Sketch
  • Applying Dimensional Constraints
  • Applying Contact Constraints
  • Applying Fix Together Constraints
Applying Auto Constraints
  • Editing Multiple Dimensions
Analyzing and Deleting Over-Defined Constraints
  • Analyzing Sketch using the Sketch Analysis Tool
Exiting the Sketcher Workbench
Creating Base Features by Extrusion
  • Creating a Thin Extruded Feature
  • Extruding the Sketch Using the Profile Definition Dialog Box
Extruding the Sketch along a Directional Reference
Creating Base Features By Revolving Sketches
  • Creating Thin Shaft Features
Dynamically Rotating the View of the Model
  • Rotating the View Using the Rotate Tool
  • Rotating the View Using the Compass
Modifying the View Orientation
Display Modes of the Model
Shading (SHD)
  • Shading with Edges
  • Shading with Edges without Smooth Edges
  • Shading with Edges and Hidden Edges
  • Shading with Material
  • Wireframe (NHR)
  • Customize View Parameters
Creating Sections Dynamically
  • Maneuvering the Section Plane
  • Position of Section Planes
Assigning a Material to the Model

REFERENCE ELEMENTS AND SKETCH-BASED FEATURES
Importance of Sketching Planes
Reference Elements
Other Sketch-Based Features
  • Creating Drafted Filleted Pad Features
  • Creating Multi-Pad Features
  • Feature Termination Options
  • Creating Pocket Features
  • Creating Drafted Filleted Pocket Features
  • Creating Multi-Pocket Features
  • Creating Groove Features
  • Extruding and Revolving Planar and Non-planar Faces
  • Projecting 3D Elements

CREATING DRESS-UP AND HOLE FEATURES
Advanced Modeling Tools
  • Creating Hole Features
  • Creating Fillets
  • Creating Chamfers
  • Adding a Draft to the Faces of the Model
  • Creating a Shell Feature
EDITING FEATURES
Editing Features of a Model
  • Editing Using the Definition Option
  • Editing by Double-Clicking
  • Editing the Sketch of a Sketch-Based Feature
  • Redefining the Sketch Plane of Sketches
  • Deleting Unwanted Features
  • Managing Features and Sketches by using the Cut, Copy, and Paste Functionalities
  • Understanding the Concept of Update Diagnosis
  • Cut, Copy, and Paste Features and Sketches
  • Copying Features Using Drag and Drop
  • Copying and Pasting PartBodies
  • Deactivating Features
  • Activating Deactivated Features
  • Defining Features in Work Object
  • Reordering Features
  • Understanding the Parent-Child Relationships
Measuring Elements
  • Measuring between Elements
  • Measuring Items
  • Measuring Inertia


TRANSFORMATION FEATURES AND ADVANCED MODELING TOOLS-I
Transformation Features
  • Translating Bodies
  • Rotating Bodies
  • Creating Symmetry Features
  • Transforming the Axis System
  • Mirroring Features and Bodies
Creating Rectangular Patterns
  • Creating Circular Patterns
Creating User Patterns
  • Uniform Scaling of Model
  • Non-uniform Scaling of Model
Working With Additional Bodies
  • Inserting a New Body
Inserting Features in the New Body
  • Applying Boolean Operations to Bodies
Adding Stiffeners to a Model
Generating Solid Combine
ADVANCED MODELING TOOLS-II
Advanced Modeling Tools
  • Creating Rib Features
  • Creating Slot Features
  • Creating Multi-Sections Solid Features
Need of Surface Modeling

WORKING WITH THE WIREFRAME AND SURFACE DESIGN WORKBENCH
Wireframe and Surface Design Workbench
  • Starting the Wireframe and Surface Design Workbench
Creating Wireframe Elements
  • Creating Circles
  • Creating Splines
  • Creating a Helix
Creating Surfaces
  • Creating Extruded Surfaces
  • Creating Revolved Surfaces
  • Creating Spherical Surfaces
  • Creating Cylindrical Surfaces
  • Creating Offset Surfaces
  • Creating Sweep Surfaces
  • Creating Fill Surfaces
  • Creating Multi-Sections Surfaces
  • Creating Blended Surfaces
  • Operations on Shape Geometry
Operations on Shape Geometry
  • Joining Surfaces
Splitting Surfaces
Trimming Surfaces
EDITING AND MODIFYING SURFACES
Surface Operations
  • Surface Operations
Creating Intersection Elements
  • Healing Geometries
  • Disassembling Elements
  • Untrimming a Surface or a Curve
  • Creating Boundary Curves
  • Extracting Geometry
  • Transformation
  • Extrapolating Surfaces and Curves
  • Splitting a Solid Body with a Surface
Solidifying Surface Models
Adding Thickness to a Surface
Creating a Solid Body from a Closed Surface Body
  • Sewing a Surface to a Solid Body

ASSEMBLY MODELING
Assembly Modeling
  • Types of Assembly Design Approaches
Creating Bottom-up Assemblies
  • Inserting Components
  • Moving Individual Components
  • Applying Constraints
Creating Top-down Assemblies
  • Creating Base Part in the Top-Down Assembly
  • Creating Subsequent Components in the Top-Down Assembly
  • Creating Subassemblies in the Top-Down Assembly
Editing Assemblies
  • Deleting Components
  • Replacing Components
  • Editing Components Inside an Assembly
  • Editing Subassemblies Inside an Assembly
  • Editing Assembly Constraints
  • Simplifying the Assembly
  • Interference Detection
  • Sectioning an Assembly
  • Exploding an Assembly

WORKING WITH THE DRAFTING WORKBENCH-I
The Drafting Workbench
  • Starting a New File in the Drafting Workbench
Type of Views
Generating Drawing Views
  • Generating Views Automatically
  • Generating Individual Drawing Views
Generating the Exploded View
Working with Interactive Drafting in CATIA V5
Editing and Modifying Drawing Views
  • Changing the Scale of Drawing Views
  • Modifying the Project Plane of the Parent View
  • Deleting Drawing Views
  • Rotating Drawing Views
  • Hiding Drawing Views
Modifying the Hatch Pattern of Section Views

WORKING WITH THE DRAFTING WORKBENCH-II
Inserting Sheets in the Current File
Inserting the Frame and the Title Block
  • Automatic Insertion of the Frame and the Title Block
Creating the Frame and the Title Block Manually
Adding Annotations to the Drawing Views
  • Generating Dimensions
  • Adding Reference Dimensions
  • Adding Datum Features
  • Adding Geometric Tolerance to the Drawing Views
  • Adding Surface Finish Symbols
  • Adding Welding Symbols
  • Applying Weld
Editing Annotations
Generating the Bill of Material (BOM)
WORKING WITH SHEET METAL COMPONENTS
Generating Balloons
The Sheet metal Component
Starting a New File in Generative Sheet Metal Workbench
Setting Sheet Metal Parameters
  • Parameters Tab
  • Bend Extremities Tab
  • Bend Allowance Tab
Introduction to Sheet Metal Walls
  • Creating the Base Wall
  • Creating the Wall On Edge
Creating Extrusions
Creating Swept Walls
  • Creating Flanges on the Sheet Metal Component
  • Creating Hems on the Sheet Metal Component
  • Creating a Tear Drop on the Sheet Metal Component
  • Creating a User Flange on the Sheet Metal Component
Creating a Bend
  • Creating a Conical Bend
Bend From Flat
Creating Rolled Walls
  • Creating a Hopper Wall
  • Creating a Rolled Wall
Folding and Unfolding Sheet Metal Parts
  • Unfolding Sheet Metal Parts
  • Folding Unfolded Parts
  • Mapping the Geometry
Creating Flat Patterns of Sheet Metal Components
Viewing a Sheet Metal Component in Multiple Windows
Using Views Management
Stamping
Creating a Surface Stamp
Creating a Bead Stamp
Creating a Curve Stamp
Creating a Flanged Cut Out Stamp
Creating a Louver Stamp
Creating a Bridge Stamp
Creating a Flanged Hole Stamp
Creating a Circular Stamp
Creating a Stiffening Rib Stamp
Creating a Dowel Stamp
*DMU KINEMATICS
Introduction to DMU Kinematics
Designing a Mechanism
Creating the Revolute Joint
  • Creating the Prismatic Joint
  • Creating the Cylindrical Joint
  • Creating the Screw Joint
  • Creating the Rigid Joint
  • Creating the Spherical Joint
  • Creating the Planar Joint
  • Creating the Point Curve Joint
  • Creating the Slide Curve Joint
  • Creating the Roll Curve Joint
  • Creating the Point Surface Joint
  • Creating the Universal Joint
  • Creating the CV Joint
  • Creating the Gear Joint
  • Creating the Rack Joint
  • Creating the Cable Joint
Converting Assembly Constraints into Joints
  © CADSoft Technologies,Unit No. 256, 2nd Floor, B2, Spaze iTech Park, Sec-49, Sohna Road, Gurgaon, Haryana 122001  
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