Course:Product Design Using Inventor

Course Description
This course is designed for the students and professionals who want to learn product design using Autodesk Inventor, which is a feature-based 3D parametric solid modelling software. After completion of this course, the trainees/students will be able to create solid components, sheet metal components, assemblies, drawing views with bill of materials (BOM), as well as apply direct modeling techniques to facilitate rapid design prototyping. Also, the trainees/students will learn the editing techniques that are essential for making a successful design.

Class and Lab Hours: 60 (35 Theory, 25 Lab)

Prerequisites:Need to be an Engineer/Technologist with knowledge of design concepts

Textbook:Autodesk Inventor for Designers by Sham Tickoo and CADCIM Technologies, USA

Course Objectives
Upon completion of the course, trainees/students will be able to:
  1. Understand the parametric design concepts
  2. Create 3D Models
  3. Edit 3D Models and Sketches
  4. Understand Surface Modeling
  5. Assemble Components
  6. Create Sheet Metal Components
  7. Generate Drawing Views
  8. Use some common measuring tools such as Vernier, Micrometer, Height Gauge
Major Instructional Areas
  1. Introduction to Autodesk Inventor 2015
  2. Working with Solid Models
  3. Working with Surfaces
  4. Assembly Modeling
  5. Working with Sheet Metal Components
  6. Generating Drawing Views
  7. Familiarization with measuring tools
Evaluation:There will be one exam that every trainee/student must pass with 75% or better score to get a certificate of completion from TIET.

Suggested Learning Approach
In this course, you will study individually or within a group of your peers. As you work on the course deliverables, you are encouraged to share ideas with your peers and instructor, work collaboratively on projects and team assignments, raise critical questions, and provide constructive feedback.

Detailed Course Outline
 Unit Heading   Unit Outcomes   Unit Topics
1. Introduction
  • Understand different modules of Autodesk Inventor
  • Understand how to open a new part file in Autodesk Inventor
  • Understand various terms used in sketching environment
  • Introduction to Autodesk Inventor
  • Getting Started with Autodesk Inventor
  • Units for Dimensions
  • Important Terms and Their Definitions
  • Analysis Environment
  • Stress Analysis Environment
  • Color Scheme
2. Drawing Sketches for Solid Models
  • Start a new template and set up the sketching environment
  • Use drawing display tools
  • Draw sketches by using various sketcher entities
  • The Sketching Environment
  • Invoking the Sketching Environment
  • Sketching Entities
  • Deleting Sketched Entities
  • Finishing a Sketch
  • Understanding the Drawing Display Tools
3. Adding Constraints and Dimensions to Sketches
  • Adding geometric constraints
  • Dimensioning and modifying a sketch
  • Measuring distances, angles, loops, and areas in a sketch
  • Adding Geometric Constraints to a Sketch
  • Viewing the Constraints Applied to a Sketched Entity
  • Controlling Constraints and Applying them Automatically while Sketching
  • Deleting Geometric Constraints
  • Adding Dimensions to Sketches
  • Setting the Scale of a Sketch
  • Creating Driven Dimensions
  • Understanding the Concept of Fully-Constrained Sketches
  • Measuring Sketched Entities
4. Editing, Extruding, and Revolving Sketches
  • Edit sketches using various editing tools
  • Create rectangular and circular patterns
  • Write text in the sketching environment and convert it into a feature
  • Insert external images, Word documents, and Excel spreadsheets in the sketching environment
  • Convert sketches into base features
  • Create primitive freeform shapes
  • Editing Sketched Entities
  • Creating Patterns
  • Writing Text in the Sketching Environment
  • Inserting Images and Documents in Sketches
  • Editing Sketched Entities by Dragging
  • Tolerances
  • Converting the Base Sketch into a Base Feature
  • Extruding the Sketch
  • Revolving the Sketch
  • Direct Manipulation of Features by Using the Mini Toolbar
  • Rotating the View of a Model in 3D Space
  • Controlling the Display of Models
5. Other Sketching and Modeling Options
  • Create features on planes other than the default XY plane
  • Create work features
  • Use other extrusion options
  • Creating Sketching Planes
  • Work Features
  • Other Extrusion Options
  • Other Revolution Options
  • The Concept of Sketch Sharing
6. Advanced Modeling Tools-I
  • Use of advanced modeling tools
  • Assign different colors/styles to a model
  • Assign material to a model
  • Creating Holes, Fillets, Chamfer, and Mirror Features
  • Creating Patterns of features
  • Creating Rib Features
  • Thickening Faces or Surfaces, Offset Faces or Surfaces
  • Embossing or Engraving Sketched Entities on a Feature
  • Using the Decal Tool to Apply an Image on a Feature
  • Assign Different Colors/Styles to a Model
7. Editing Features and Adding Automatic Dimensions to Sketches
  • Edit features in a model
  • Redefine the sketching plane of a feature
  • Suppress and unsupress features
  • Copy and delete features
  • Add automatic dimensions to sketches
  • Concept of Editing Features
  • Suppressing and Unsuppressing the Features
  • Editing of a Feature Using the Direct Tool
  • Deleting Features
  • Copying and Pasting Features
  • Manipulating Features by EOP
  • Adding Automatic Dimensions to Sketches
  • Projecting Entities in the Sketching Environment
8. Advanced Modeling Tools-II
  • Understand Modeling Tools
  • Reordering the Features
  • Using the Sketch Doctor
  • Using the Design Doctor
  • Creating Sweep Features
  • Creating Lofted Features
  • Creating Coil Features
  • Creating Internal or External Threads
  • Creating Shell Features
  • Applying Drafts on the Faces of a Model
  • Splitting the Faces of a Model or a Complete Model
  • Deleting the Selected Faces of a Model
  • Replacing the Selected Faces of a Model with Surfaces
  • Adding Surface Patches
  • Stitching Multiple Surfaces to a Single Surface
  • Creating sculpt features
  • Using of Sketch Doctor and Design Doctor
9. Assembly Modeling-I
  • Understand the concept of the bottom-up and top-down assemblies
  • Understand various assembly constraints and their usage
  • Use constraint limits to assemble components
  • Assembly Modeling
  • Types of Assemblies
  • Creating Top-down Assemblies
  • Creating Bottom-Up Assemblies
  • Assembling Components by Using the Constrain Tool
  • Specifying the Limits for Constraining
  • Assembling Parts by Using the Assemble Tool
  • Using ALT +Drag to Apply Assembly Constraints
  • Applying Joints to the Assembly
  • Showing and Hiding Relationships
  • Moving Individual Components
  • Rotating Individual Components in 3D Space
10. Assembly Modeling-II
  • Edit assembly constraints
  • Create subassemblies
  • Create and edit the pattern of components in the assembly file
  • Replace components in an assembly file with other components
  • Mirror subassemblies or components of an assembly
  • Create the section view of assemblies in an assembly file
  • Analyze assemblies for interference
  • Create design views of assemblies
  • Drive assembly constraints
  • View the Bill of Material of the current assembly
  • Understand and create assembly features
  • Editing Assembly Constraints
  • Editing Components
  • Creating Subassemblies
  • Checking Degrees of Freedom of a Component
  • Creating the Pattern of Components in an Assembly
  • Replacing a Component from the Assembly File with another Component
  • Mirroring Subassemblies or Components of an Assembly
  • Copying Subassemblies or Components of an Assembly
  • Deleting Components
  • Editing the Pattern of Components
  • Making a Pattern Instance Independent
  • Deleting Assembly Constraints
  • Creating Assembly Section Views in the Assembly File
  • Analyzing Assemblies for Interference
  • Creating Design View Representations
  • Simulating the Motion of Components of an Assembly by Driving Assembly Constraints
  • Creating Positional Representations
  • Viewing the Bill of Material of the Current Assembly
  • Working with Assembly Features
11. Working with Drawing Views-I
  • Understand the use of drawing module
  • Understand various types of drawing views in Autodesk Inventor
  • Assign different hatch patterns to different components in assembly section views
  • The Drawing Module
  • Types of Views
  • Generating Drawing Views
  • Drafting Drawing Views
  • Editing Drawing Views
  • Deleting Drawing Views
  • Moving Drawing Views
  • Copying Drawing Views
  • Rotating Drawing Views
  • Changing the Orientation of Drawing Views
  • Assigning Different Hatch Patterns to Components in Assembly Section Views
  • Editing the Default Hatch Style of the Sectioned Objects
  • Excluding Components from Assembly Section Views
12. Working with Drawing Views-II
  • Modify drawing standards
  • Insert additional sheets in the current drawing
  • Create dimension styles
  • Set the standard for the parts list
  • Add balloons to assembly drawing views
  • Modifying Drawing Standards
  • Inserting Additional Sheets into Drawing
  • Activating a Drawing Sheet
  • Displaying Dimensions in Drawing Views
  • Modifying the Model Dimensions
  • Editing Drawing Sheets
  • Creating Dimension Styles
  • Applying Dimension Styles
  • Modifying a Dimension and its Appearance Using the Shortcut Menu
  • Adding the Parts List
  • Editing the Parts List
  • Setting the Standard for the Parts List
  • Adding Balloons to Assembly Drawing Views
  • Adding Text to a Drawing Sheet
13. Working with Sheet Metal Components
  • Create the base of a sheet metal component
  • Fold a part of a sheet metal component
  • Add a flange to a Sheet metal component
  • Punch 3D shapes into sheet metal components
  • Add a hem to a sheet metal part
  • Create the flat pattern of a sheet metal component
  • The Sheet Metal Module
  • Setting Sheet Metal Component Parameters
  • Creating Sheet Metal Components
  • Folding Sheet Metal Components
  • Adding Flanges to Sheet Metal Components
  • Creating Seams at the Corners of Sheet Metal Components
  • Bending the Faces of a Sheet Metal Component
  • Rounding the Corners of Sheet Metal Components
  • Chamfering the Corners of Sheet Metal Components
  • Punching 3D Shapes into Sheet Metal Components
  • Creating Hems
  • Creating Contour Flanges
  • Creating the Flat Patterns of Sheet Metal Components

List of Assignments

Chapter Number

Tutorial /Exercise Reference

Class / Home

02

Tut1, Tut 2 Tut3, and Exer 1

Class

 

Exer 2, and Tut 4

Home

03

Tut1, Tut2, Tut3 and Exer 1

Class

 

Exer 3, and Tut 4

Home

04

Tut1, Tut2, Tut3 and Exer 1

Class

 

Exer 3, and Tut 4

Home

05

Tut1, Tut2

Class

 

Exer 3, and Exer 4

Home

06

Tut1, Tut2 and Exer 1

Class

 

Exer 3, and Exer 4

Home

07

Tut1, Tut3 and Exer 1

Class

 

Exer 1, and Exer 2

Home

08

Tut1, Tut2, and Tut3

Class

 

Exer 1, and Exer 2

Home

09

Tut1, Tut2, and Tut3

Class

 

Exer 1

Home

10

Tut1, and Tut3

Class

 

Exer 1

Home

11

Tut1, and Tut2

Class

 

Exer 1

Home

12

Tut1, and Tut2

Class

 

Exer 1

Home

15

Tut1, and Tut2

Class

 

Exer 1

Home


Portfolio
Every trainee/student will make a portfolio (Binder) that will contain the following in the order listed:
  • Training completion certificate given to student by TIET
  • Course syllabus
  • All assignments (Tutorials and Exercises)
  • Tests/Exams taken by the student
  • Any projects done in the class
  • A short summary by the student about how this training session has helped him/her
  • Membership certificate of “Emerging Technologies Club” with student’s picture
  • Class picture with the instructor
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