Unigraphics NX

INTRODUCTION TO INTERFACE

Introduction to NX
System Requirements
Getting Started with NX
Important Terms and Definitions
Understanding the Functions of the Mouse Buttons
Toolbars
Hot Keys
Color Scheme
Dialog Boxes in NX
Selecting Objects
Deselecting Objects
Selecting Objects Using the QuickPick Dialog Box

SKETCHING

The Sketch task Environment
Starting NX
Starting a New Document in NX
Invoking Different NX Environments
Creating Three Fixed Datum Planes (XC-YC, YC-ZC, XC-ZC)
Displaying the WCS (Work Coordinate System)
Creating Sketches
Sketching Tools in the Sketch task Environment
The Drawing Display Tools
Setting Selection Filters in the Sketch task Environment
Deleting Sketched Entities
Exiting the Sketch task Environment
GEOMETRIC AND DIMENSIONAL CONSTRAINTS TO SKETCHES

Constraining Sketches
Concept of Constrained Sketches
  • Under-Constrain
  • Fully-Constrain
  • Over-Constrain
Dimensioning Sketches
Measuring the Distance Value between Objects in a Sketch
Measuring the Angle between Entities
EDITING, EXTRUDING, AND REVOLVING SKETCHES

Editing Sketches
  • Trimming Sketched Entities
  • Extending Sketched Entities
  • Creating a Corner between Sketched Entities
  • Offsetting Sketched Entities
  • Mirroring Sketched Entities
  • Creating Linear Sketch Pattern
  • Creating Circular Sketch Pattern
  • Copying, Moving, and Rotating Sketched Entities
  • Transforming Sketched Entities
  • Editing Sketched Entities by Dragging
Changing the View of the Sketch
Creating Base Features by Extruding
Creating Solid Revolved Bodies
Hiding and Showing Entities
MRotating the View of a Model in 3D Space
Setting Display Modes
DATUM PLANES, COORDINATE SYSTEMS, AND DATUM AXES

Additional Sketching and Reference Planes
Types of Datum Planes
  • Creating Three Fixed (Principle) Datum Planes
  • Creating Relative Datum Planes
Creating Datum Coordinate Systems
Creating Fixed and Relative Datum Axes
Specifying the Boolean Operation
ADVANCED MODELING TOOLS

Advanced Modeling Tools
Creating Holes
Creating Grooves
Creating Slots
Creating Chamfers
Creating an Edge Blend
Mirror Feature Tool
Mirror Body Tool
Sweeping Sketches Along the Guide Curves
Creating Swept Features
Creating Tubes or Cables
Creating Threads
Creating Shell Features
Creating Boss Features
Creating Pocket Features
Creating Pad Features
Creating Drafts
EDITING FEATURES

Editing Features
  • Editing a Hole Feature
  • Editing the Positioning of a Groove Feature
  • Editing the Positioning of a Slot Feature
  • Editing the Parameters of Features
  • Editing the Parameters of Features with Rollback
  • Editing Sketches of the Sketch-based Features
  • Reordering Features
ASSEMBLY MODELING

The Assembly Environment
Invoking the Assembly Environment
Creating Bottom-up Assemblies
  • Placing Components in the Assembly Environment
  • Changing the Reference Set of a Component
  • Applying Assembly Constraints to Components
  • Points to Remember while Assembling Components
  • Creating a Component Array in an Assembly
  • Replacing a Component in an Assembly
  • Moving a Component in an Assembly
  • Mirroring a Component in an Assembly
  • Modifying a Component in the Assembly File
The Top-down Assembly Design Approach
Creating Subassemblies
Editing and Modifying Assembly Constraints
Checking the Interference between the Components of an Assembly
Checking Interference and Clearance, and Analyzing
Cross-sections of Components Using the View Section Tool
Creating Exploded Views of an Assembly
SURFACE MODELING

Introduction to Surface Modeling
Invoking the Shape Studio Environment
  • Creating an Extruded Surface
  • Creating a Revolved Surface
  • Creating a Ruled Surface
  • Creating a Surface Using the Through Curves Tool
  • Creating a Surface Using the Through Curve Mesh Tool
  • Creating a Surface Using the Four Point Surface Tool
  • Creating a Swoop Surface
  • Creating the Planar Surfaces from 2D Sketches and Edges of Solid or Surface
  • Creating a Transition Surface Using the Transition Tool
  • Creating an N-Sided Surface
  • Creating a Silhouette Flange Surface
  • Extending a Surface Using the Law Extension Tool
  • Creating a Surface Offset Using the Offset Surface Tool
  • Trimming and Extending a Surface Using the Trim and Extend Tool
  • Trimming a Sheet by Using the Trimmed Sheet Tool
  • Creating a Surface Using the Studio Surface Tool
  • Creating a Surface between Two Walls Using the Styled Blend Tool
  • Creating Surfaces Using the Styled Sweep Tool
  • Sewing Individual Surfaces into a Single Surface
  • Adding Thickness to a Surface
Creating Curves from Bodies
  • Creating Intersection Curves
  • Creating Section Curves
  • Creating Extract Curves
  • Creating Isoparametric Curves
  • Projecting Curves
Advanced Surface Modeling Tools
  • Creating Dart Features
  • Creating Emboss Sheet Features
  • Creating Face Blend Features
  • Creating Soft Blend Features
  • Creating Bridge Features
DRAWING

The Drafting Environment
Invoking the Drafting Environment
Editing the Drawing Sheet Parameters in the Drafting Environment
Invoking the Drafting Tools
Types of Drawing Views in NX
Generating Drawing Views
Manipulating the Drawing Views
  • Aligning the Drawing Views Using the Align View Tool
  • View Boundary
  • Displaying the Model Using the Display Sheet Tool
  • Inserting a Drawing Sheet Using the New Sheet Tool
Modifying the Properties of a Generated Drawing View
Adding Dimensions to the Drawing Views
Generating Exploded Views of an Assembly
Creating Parts List and Associative Balloons
  • Creating a Parts List for an Assembly
  • Creating Associative Balloons
  • Creating a Tabular Note (Title Block)
Adding Multiline Text to a Drawing Sheet
SHEETMETAL

The Sheet Metal Module
Setting the Sheet Metal Part Properties
Creating the Base feature
Adding Flanges to a Sheet Metal Part
Creating Contour Flanges
Creating Lofted Flanges
Adding a Jog to the Sheet
Bending the Sheet Metal Part
Unbending the Sheet Metal Part
Rebending the Sheet Metal Part
Filleting or Chamfering Corners
Closing the Corners of a Sheet Metal Part
Creating Dimples in a Sheet Metal Part
Creating Louvers in a Sheet Metal Part
Creating Drawn Cutouts in a Sheet Metal Part
Creating Beads in a Sheet Metal Part
Adding Gussets to a Sheet Metal part
Adding Hems
Creating a Sheet Metal Part using Solid body
Converting a Solid Part Into a Sheet Metal Part
Ripping the Corners of a Solid Part
Creating the Flat Pattern of a Sheet Metal Part



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