Chapter 1: Introduction to Autodesk 3ds Max 2017
|
|
Chapter 2: Standard Primitives
|
|
Chapter 3: Extended Primitives
|
|
Chapter 4: Working with Architectural Objects
|
|
Chapter 5: Splines and Extended Splines
|
|
Chapter 6: Modifying Splines
|
|
Chapter 7: Materials and Maps
|
|
Chapter 8: Modifying 3D Mesh Objects
|
|
Chapter 9: Graphite Modeling Technique
|
|
Chapter 10: NURBS Modeling
|
|
Chapter 11: Compound Objects
|
|
|
Chapter 13: Lights and Cameras
|
|
Chapter 14: Animation Basics
|
|
Chapter 15: Systems, Hierarchy, and Kinematics
|
|
Chapter 16: Rigid Body Dynamics and Helpers
|
|