Unit Heading
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Unit Outcomes
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Unit Topics
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1. Introduction
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- Understand different modules of Autodesk Inventor
- Understand how to open a new part file in Autodesk Inventor
- Understand various terms used in sketching environment
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- Introduction to Autodesk Inventor
- Getting Started with Autodesk Inventor
- Units for Dimensions
- Important Terms and Their Definitions
- Analysis Environment
- Stress Analysis Environment
- Color Scheme
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2. Drawing Sketches for Solid Models |
- Start a new template and set up the sketching environment
- Use drawing display tools
- Draw sketches by using various sketcher entities
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- The Sketching Environment
- Invoking the Sketching Environment
- Sketching Entities
- Deleting Sketched Entities
- Finishing a Sketch
- Understanding the Drawing Display Tools
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3.
Adding Constraints and Dimensions to Sketches |
- Adding geometric constraints
- Dimensioning and modifying a sketch
- Measuring distances, angles, loops, and areas in a sketch
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- Adding Geometric Constraints to a Sketch
- Viewing the Constraints Applied to a Sketched Entity
- Controlling Constraints and Applying them Automatically while Sketching
- Deleting Geometric Constraints
- Adding Dimensions to Sketches
- Setting the Scale of a Sketch
- Creating Driven Dimensions
- Understanding the Concept of Fully-Constrained Sketches
- Measuring Sketched Entities
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4.
Editing, Extruding, and Revolving Sketches |
- Edit sketches using various editing tools
- Create rectangular and circular patterns
- Write text in the sketching environment and convert it into a feature
- Insert external images, Word documents, and Excel spreadsheets in the sketching environment
- Convert sketches into base features
- Create primitive freeform shapes
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- Editing Sketched Entities
- Creating Patterns
- Writing Text in the Sketching Environment
- Inserting Images and Documents in Sketches
- Editing Sketched Entities by Dragging
- Tolerances
- Converting the Base Sketch into a Base Feature
- Extruding the Sketch
- Revolving the Sketch
- Direct Manipulation of Features by Using the Mini Toolbar
- Rotating the View of a Model in 3D Space
- Controlling the Display of Models
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5.
Other Sketching and Modeling Options |
- Create features on planes other than the default XY plane
- Create work features
- Use other extrusion options
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- Creating Sketching Planes
- Work Features
- Other Extrusion Options
- Other Revolution Options
- The Concept of Sketch Sharing
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6.
Advanced Modeling Tools-I |
- Use of advanced modeling tools
- Assign different colors/styles to a model
- Assign material to a model
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- Creating Holes, Fillets, Chamfer, and Mirror Features
- Creating Patterns of features
- Creating Rib Features
- Thickening Faces or Surfaces, Offset Faces or Surfaces
- Embossing or Engraving Sketched Entities on a Feature
- Using the Decal Tool to Apply an Image on a Feature
- Assign Different Colors/Styles to a Model
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7.
Editing Features and Adding Automatic Dimensions to Sketches |
- Edit features in a model
- Redefine the sketching plane of a feature
- Suppress and unsupress features
- Copy and delete features
- Add automatic dimensions to sketches
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- Concept of Editing Features
- Suppressing and Unsuppressing the Features
- Editing of a Feature Using the Direct Tool
- Deleting Features
- Copying and Pasting Features
- Manipulating Features by EOP
- Adding Automatic Dimensions to Sketches
- Projecting Entities in the Sketching Environment
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8.
Advanced Modeling Tools-II |
- Understand Modeling Tools
- Reordering the Features
- Using the Sketch Doctor
- Using the Design Doctor
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- Creating Sweep Features
- Creating Lofted Features
- Creating Coil Features
- Creating Internal or External Threads
- Creating Shell Features
- Applying Drafts on the Faces of a Model
- Splitting the Faces of a Model or a Complete Model
- Deleting the Selected Faces of a Model
- Replacing the Selected Faces of a Model with Surfaces
- Adding Surface Patches
- Stitching Multiple Surfaces to a Single Surface
- Creating sculpt features
- Using of Sketch Doctor and Design Doctor
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9.
Assembly Modeling-I |
- Understand the concept of the bottom-up and top-down assemblies
- Understand various assembly constraints and their usage
- Use constraint limits to assemble components
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- Assembly Modeling
- Types of Assemblies
- Creating Top-down Assemblies
- Creating Bottom-Up Assemblies
- Assembling Components by Using the Constrain Tool
- Specifying the Limits for Constraining
- Assembling Parts by Using the Assemble Tool
- Using ALT +Drag to Apply Assembly Constraints
- Applying Joints to the Assembly
- Showing and Hiding Relationships
- Moving Individual Components
- Rotating Individual Components in 3D Space
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10.
Assembly Modeling-II |
- Edit assembly constraints
- Create subassemblies
- Create and edit the pattern of components in the assembly file
- Replace components in an assembly file with other components
- Mirror subassemblies or components of an assembly
- Create the section view of assemblies in an assembly file
- Analyze assemblies for interference
- Create design views of assemblies
- Drive assembly constraints
- View the Bill of Material of the current assembly
- Understand and create assembly features
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- Editing Assembly Constraints
- Editing Components
- Creating Subassemblies
- Checking Degrees of Freedom of a Component
- Creating the Pattern of Components in an Assembly
- Replacing a Component from the Assembly File with another Component
- Mirroring Subassemblies or Components of an Assembly
- Copying Subassemblies or Components of an Assembly
- Deleting Components
- Editing the Pattern of Components
- Making a Pattern Instance Independent
- Deleting Assembly Constraints
- Creating Assembly Section Views in the Assembly File
- Analyzing Assemblies for Interference
- Creating Design View Representations
- Simulating the Motion of Components of an Assembly by Driving Assembly Constraints
- Creating Positional Representations
- Viewing the Bill of Material of the Current Assembly
- Working with Assembly Features
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11.
Working with Drawing Views-I |
- Understand the use of drawing module
- Understand various types of drawing views in Autodesk Inventor
- Assign different hatch patterns to different components in assembly section views
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- The Drawing Module
- Types of Views
- Generating Drawing Views
- Drafting Drawing Views
- Editing Drawing Views
- Deleting Drawing Views
- Moving Drawing Views
- Copying Drawing Views
- Rotating Drawing Views
- Changing the Orientation of Drawing Views
- Assigning Different Hatch Patterns to Components in Assembly Section Views
- Editing the Default Hatch Style of the Sectioned Objects
- Excluding Components from Assembly Section Views
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12.
Working with Drawing Views-II |
- Modify drawing standards
- Insert additional sheets in the current drawing
- Create dimension styles
- Set the standard for the parts list
- Add balloons to assembly drawing views
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- Modifying Drawing Standards
- Inserting Additional Sheets into Drawing
- Activating a Drawing Sheet
- Displaying Dimensions in Drawing Views
- Modifying the Model Dimensions
- Editing Drawing Sheets
- Creating Dimension Styles
- Applying Dimension Styles
- Modifying a Dimension and its Appearance Using the Shortcut Menu
- Adding the Parts List
- Editing the Parts List
- Setting the Standard for the Parts List
- Adding Balloons to Assembly Drawing Views
- Adding Text to a Drawing Sheet
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13.
Working with Sheet Metal Components |
- Create the base of a sheet metal component
- Fold a part of a sheet metal component
- Add a flange to a Sheet metal component
- Punch 3D shapes into sheet metal components
- Add a hem to a sheet metal part
- Create the flat pattern of a sheet metal component
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- The Sheet Metal Module
- Setting Sheet Metal Component Parameters
- Creating Sheet Metal Components
- Folding Sheet Metal Components
- Adding Flanges to Sheet Metal Components
- Creating Seams at the Corners of Sheet Metal Components
- Bending the Faces of a Sheet Metal Component
- Rounding the Corners of Sheet Metal Components
- Chamfering the Corners of Sheet Metal Components
- Punching 3D Shapes into Sheet Metal Components
- Creating Hems
- Creating Contour Flanges
- Creating the Flat Patterns of Sheet Metal Components
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List of Assignments
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Chapter Number
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Tutorial /Exercise Reference
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Class / Home
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02
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Tut1, Tut 2 Tut3, and Exer 1
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Class
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Exer 2, and Tut 4
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Home
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03
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Tut1, Tut2, Tut3 and Exer 1
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Class
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Exer 3, and Tut 4
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Home
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04
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Tut1, Tut2, Tut3 and Exer 1
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Class
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Exer 3, and Tut 4
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Home
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05
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Tut1, Tut2
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Class
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Exer 3, and Exer 4
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Home
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06
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Tut1, Tut2 and Exer 1
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Class
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Exer 3, and Exer 4
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Home
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07
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Tut1, Tut3 and Exer 1
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Class
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Exer 1, and Exer 2
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Home
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08
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Tut1, Tut2, and Tut3
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Class
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Exer 1, and Exer 2
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Home
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09
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Tut1, Tut2, and Tut3
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Class
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Exer 1
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Home
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10
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Tut1, and Tut3
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Class
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Exer 1
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Home
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11
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Tut1, and Tut2
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Class
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Exer 1
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Home
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12
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Tut1, and Tut2
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Class
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Exer 1
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Home
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15
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Tut1, and Tut2
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Class
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Exer 1
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Home
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