info@tiet.in
0124-4221797
8448827719

Autodesk 3ds Max Training

Autodesk 3ds Max Training

Autodesk 3ds Max Training

Course Information

  • Duration80 Hours

Description

In this specialized course on Autodesk 3ds Max software, you will go through various stages of animation pipeline including pre-visualization, layout, cameras, modeling, texturing, rigging, animation, VFX, lighting, and rendering. After completing this course, you can implement the tools and techniques of Max for architectural visualization, product rendering, and creating game assets. At the end of the course, all students will be required to work on a project so that the faculty can assess their abilities.

Course Outline

1. Introduction to 3ds Max
  • Touring the Interface
  • The Viewports
  • Getting to Know about Command Panel
  • Working with Objects
  • Transforming Objects
  • Copying an Object
  • Understanding the Perspective Viewing Tools
  • Using Multiple View ports
2. Primitive objects
  • Understanding Standard Primitives
  • Adjusting Object Parameters
  • Accessing Parameters
  • Modeling Standard Primitives
  • Understanding Extended Primitives
3. Creating and modifying spline
  • Creating Splines
  • Lathing a Spline
  • Modifying a Shape Using Sub-object Levels
  • Combining and Extruding Splines
  • Editing Splines
4. Advanced modeling
  • Naming Objects
  • Organizing Objects by Layers
  • Setting Up Layers
  • Assigning Objects to Layers
  • Assigning Color to Layers
  • Lofting an Object
  • Extruding using the Sweep Modifier
  • Importing Auto-CAD Plans into 3ds Max
  • Extruding the Walls
  • Creating an Interior/ Exterior Scene
5. Creating AEC objects
  • Creating a Parametric Wall
  • Adjusting the Wall’s Parameters
  • Adding Doors and Windows to Walls
  • Creating a Parametric Window
  • Creating Stairs
  • Creating Foliage
6. Materials and maps
  • Understanding Bitmap Texture Maps
  • Diffuse Color Maps
  • Understanding Surface Properties
  • Adding Materials to Objects
  • Understanding Material Libraries
  • Editing Materials
  • Using Bump Maps
  • Understanding Mapping Coordinates
  • Adjusting the UVW Mapping Gizmo
  • Assigning Materials to Parts of an Object
  • Creating a Multi/Sub-Object Material
  • Understanding Autodesk Materials
  • Understanding Arch & Design Materials
  • Creating Materials
7. Lights and camera
  • Understanding the Types of Lights
  • Adding a Spotlight to Simulate the Sun
  • Rendering a View
  • Adding Shadow Effects
  • Softening Shadow Edges
  • Understand the 3ds Max Camera
  • Types of Camera
  • Editing the Camera Location with the View port Tools
  • Setting Up an Interior View
  • Creating an Environment
  • Working with Walk-through-Assistant
8. Animation
  • Using Animation Controls
  • Using Key frame Animation
  • Bouncing a Ball
  • Adding Camera Motion
  • Adjusting the Camera Path
  • Creating Preview Animation
  • Compressing and Expanding Time
  • Rendering the Animation
9. V-Ray Materials, Lights, and Rendering Techniques
  • Understanding Global Illumination
  • Understanding Final Gather
  • Using the Rendered Frame Window Controls
  • Improving Rendering Quality
  • Rendering an Exterior Scene
  • Rendering an Interior Scene
  • Learning about V-Ray
  • Light Cache
  • Environmental Lighting
  • V-Ray Lights
  • V-ray Cameras
  • V-Ray Materials
  • Rendering an Interior Scene Using V-Ray
  • Rendering an Exterior Scene Using V-Ray
10. Portfolio Development
  • Based on the field of interest, the students will develop a portfolio in 3ds Max at the end of the course.