Course Information: Blender Training
Description
This course provides an comprehensive study of Blender, its principles and techniques, and emphasizes on practical applications using standard software tools
used in industry.Students will explore fundamental concepts and their application.Through hands-on projects and exercises, students will gain proficiency in
3D Modeling, Texturing, Lighting, Animation and so on.
Course Outline
1. Introduction to Blender
- Overview of Blender Interface
- Navigation in 3D space such as Viewport, Panning, Zooming, and Rotating
- Basic Operations such as Selection, Moving, Rotating, and Scaling
- Keyboard Shortcuts, Project Setup, and Preferences
2. Basic 3D Modeling
- Understanding 3D objects such as Vertices, Edges, and Faces
- Primitive Shapes such as Cube, Sphere, Cylinder
- Mesh Editing such as Extrude, Inset, Loop Cut, and Knife Too
- Modifiers such as Subdivision Surface and Mirror Modifier
- Proportional Editing, Snapping, and Align Tool
3. Advanced 3D Modeling
- Soft and Hard Surface Modeling
- Modeling from Reference (Image Planes)
- Retopology Techniques
- Non-destructive Modeling such as Booleans and Modifier Stack
4. Materials and Shading
- Introduction to Materials and Shaders
- Understanding Nodes (Principled BSDF Shader)
- Texture Mapping such as UV Unwrapping and UV Editing
- PBR Workflow such as Roughness, Metalness, and Normal Maps
- Creating and applying Textures
- Procedural Texturing such as Noise and Voronoi
5. Lighting
- Types of Lights such as Point, Spot, Sun, Area, and Emission
- Environment Lighting (HDRI)
- Shadows and Global Illumination
- Light Probes and Volumetrics
6. Rendering
- Difference between Render Engines like Cycles and Eevee
- Rendering Settings such as Resolution, Samples, and Denoising
- Camera Setup and Manipulation
- Output Formats (Image, Video
7. Animation Basics
- Introduction to Keyframes and Timeline
- Graph Editor such as Interpolation and Handles
- Animating Objects such as Position, Rotation, and Scale
- Armatures, Rigging Bones, and Constraints
- Shape Keys (Facial Animation)
- Introduction to Grease Pencil for 2D Animation
8. Sculpting
- Introduction to Sculpting Tools
- Dynamesh and Multiresolution Sculpting
- Brushes such as Clay, Grab, Crease, Smooth, and Inflate
- Baking High-Resolution Details onto Low-Poly Models (Normal Maps, Displacement Maps)
- Detailing Sculptures
9. Particles, Hair, and Cloth Simulation
- Particle Systems such as Emitters, Hair, and Fluid Particles
- Hair Systems such as Styling, Grooming, and Dynamics
- Cloth Simulation such as Settings, Collisions, and Pinning
- Smoke and Fire Simulation
10. Add-ons and Customization
- Installing and managing Add-ons
- Useful Add-ons such as Blender Kit, Node Wrangler and Loop Tools
- Depth of Field and Motion Blur Effects
- Customizing Interface and Shortcut
11. Project and Workflow Integration
- Managing large Projects File Structure and Linked Libraries
- Scene and Asset Organization
- Exporting Models for Games (FBX, OBJ, GLTF)
- Optimizing Models and Scenes for performanc
12. Case Studies and Final Project
- Working on a Complete Project from Concept to Final Render
- Portfolio Creation