Course Information: Autodesk Maya Training (Online/Offline
Course Duration: 50 Hours
Description
In this Autodesk Maya course by TIET, you will go through design and animation principles. This
course will help you learn modeling, texturing, lighting, camera handling, rigging, animation
(character and objects), visual effects using dynamics, rendering, and so on. Expertise gained
in this course will enable you to work from production and film studios to gaming and advertisement
design industries. At the end of the course, all students will be required to work on a project
so that the faculty can assess their abilities.
Course Outline
1. Maya Introduction
- Introduction to Autodesk Maya
- Autodesk Maya Screen Components
- Menubar
- Status Line
- Shelf
- Command Line
- Panel Toolbar
- Channel Box / Layer Editor
- Attribute Editor
- Hotkeys
- Outliner
- Marking Menus
- Types of Camera
- Navigating the Viewports
- Workspaces
2. Modeling
- Poly and NURBS Modeling
- Polygon Editing Tools
- Editing the Polygon Components Using Mesh Tools
- Organic and Inorganic Modeling in Maya
3. Lighting
- Different Types of Lights
- Glow and Halo Effects
- Light Linking
- Studio Lighting
- Lighting of Interior and Exterior Scenes
4. Texturing and UV mapping technique
- Different Materials in Maya
- Working in the Hypershade Window
- Property Editor
- Common Material Attributes
- Types of Maps
- UV Mapping
- UV Unwrapping
- Texturing in Photoshop
- Different Lighting Parameters such as Reflection,
- Refraction, Raytracing, and Shadow Maps
- Normal Mapping, Bump Mapping and other types of
- Mapping
5. Rigging
- Introduction
- Bones and Joints
- Creating a Bone Structure
- Parent-Child Relationship
- Kinematics
- Deformers
- Applying Constraints
- Adding Constraints to Animation Layers
- HumanIK Character Controls
- Skinning an Object
- Adding Constraints to Animation Layers
- HumanIK Character Controls
- Skinning an Object
- Maya Muscle Deformer
- Set Driven Key
6. Principles of Animation
- Introduction
- Animation Types
- Animation Controls
- Commonly Used Terms in Animation
- Understanding Different Types of Animations
- Key Menu
- Graph Editor
- Animation Layers
7. Rendering
- Introduction
- Render Setup
- Maya Software Renderer
- Maya Hardware Renderer
- Maya Vector Renderer
- Arnold Renderer
- Working with Arnold Lights
- Standard Shader
8. Particle System
- Introduction
- nParticle
- Fluid
- Bifrost
- nHair
- Creating Emitters
- Creating Goals
- Colliding Particles
- Rendering Particles
- Animating Particles Using Fields
- Creating Effects
- Creating nParticles
- nParticle Attributes
- Classification of Fluid Effects
- Working with Fluid Containers
- Fluid Components
- Fluid Effects
- Creating nHair
- Simulating nHair
- Flip Solver
- Working With Bifrost Fluids
- Working with Bifrost Aero
- Emitters
- Colliders
- Caching a Simulation to Disk
- Foam
9. Dynamic
- Introduction
- Bullet Objects
- Creating Active Rigid Body
- Creating Passive Rigid Body
- Creating Soft Body
- Rigid Body Constraint
- Soft Body Anchor
- Soft Body Vertex Properties
10. Portfolio Development (Duration - 2 weeks)
- Based on the field of interest, the students will develop a showreel in Maya at the end of the course.
- Create a small scene using different concepts covered in the course.
Batch Schedule
Date
|
Course
|
Training Type
|
Batch
|
Register
|
06-02-2023
|
Maya
|
Online
|
Regular Batch (Mon-Fri) / Weekend Batch (Sat-Sun)
|
Book Now
|
13-02-2023
|
Maya
|
Online
|
Regular Batch (Mon-Fri) / Weekend Batch (Sat-Sun)
|
Book Now
|